Low-Poly Building Update

Throughout the modeling process, I have built the majority of the building using cubes that have been reshaped and modified into other objects on the building, such as the windows and doors. After modeling the object, I textured them by using the hypershade menu and assigning the texture. Then, I open the UV editor so that the texture is properly mapped out. I am currently beginning to model the trim.

Leave a comment

Design a site like this with WordPress.com
Get started