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I finished the Low Poly Building. I added the trim, placed the trim detail and duplicated it around the building. Then, I textured the building. Finally, I modeled and textured an air conditioner and placed it on top of the building.
Throughout the modeling process, I have built the majority of the building using cubes that have been reshaped and modified into other objects on the building, such as the windows and doors. After modeling the object, I textured them by using the hypershade menu and assigning the texture. Then, I open the UV editor soContinue reading “Low-Poly Building Update”
In the fourth and Final part of building the man, I added more edge loops around joints . Next, I smoothed out the geometry of the model. Then, I was able to render the final model.